3S Cloud Render Farm is a collective of passionate members with a blend of art and technology. This is the reason why our team deeply understands the pain points of 3D artists during the boring time of rendering tasks. Therefore, we are here to tackle and bring the best Render Farm for Houdini and Arnold Renderer with SPEED – STABILITY – SATISFACTION (3S).
Houdini and Arnold Render Farm
Arnold is based on Monte Carlo Ray Tracing. Its engine is optimized to send billions of spatially incoherent rays throughout a scene. It often uses one level of diffuse interreflection so that light can bounce off of a wall or other object and indirectly illuminate a subject. For complex scenes such as the space station in Elysium, it makes heavy use of instancing. Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface. It enables smooth lighting workflows between Houdini and other DCC applications since setups can be exported and shared.
3S Cloud Render Farm is a cloud rendering service supporting Houdini using Arnold, Mantra, Redshift, V-Ray together with other 3D creation suites with renderers/render engines such as Blender, Maya, 3ds Max, Cinema 4D, and to be continuously updated.
We offer an unlimited number of CPU/GPU servers with high configuration to speed up your rendering and to make sure you never are in queues. With just a few clicks, it’s very flexible for you to render images with 18k or more in resolution. Besides, the Free Preview Render feature provides you accurate cost & time estimates and a preview image for free.
How to Render Houdini Projects on 3S Cloud Render Farm
Estimate the Rendering Cost for Houdini using Arnold projects
Before each official rendering, we recommend using our Free Preview Render feature to test rendering for free so that
you can get a more accurate time and cost estimate for your projects.
The reason why Houdini artists using Arnold choose us