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How to Pack 3ds Max Projects – Use Resource Collector in 3ds Max

For 3ds Max renders, please pack 3ds Max projects before uploading your projects to our farm. Let’s follow this article to see how to implement it!

These are steps to pack 3ds Max projects

Step 1. Run the Resource Collector script

Link download script here

Run the Resource Collector script

Step 2. Save your project file to a certain location (make sure all of your assets are located correctly by using the Asset Tracking tool (Shift + T).

Save your project file in 3ds Max

Step 3. Set the Target Path to the folder where you save the project file. All of the assets you use in your scene will be collected into this folder.

Set the target path in 3ds Max

Step 4. Click on Collect files and wait for the plugin to collect all of the external assets.

Collect files in 3ds Max

Step 5. Upload the project folder, which contains the collected assets folder to 3S Cloud Render Farm for rendering.

Upload the 3ds Max project folder to 3S Cloud Render Farm

If you have any difficulties or questions, do not hesitate to tell 3S for further support. We are always happy to talk to you!

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